They prefer to go around obstacles when possible, so you can funnel them. Solution: think of ways to space zombies out so they don’t stack up as much. When zombies stack up they do more damage than the sum of their hits. The attacker only needs to get it right once.* This is why making a larger base quickly reaches a point of diminishing returns. All the zombies will pile in through the breach/weakest point. But it’s likely to come closer and closer to the failure point, which typically looks like zombies breaching one or two blocks, and after that the rest of your walls and spikes don’t matter. The progression curve on Blood Moon zombies is actually pretty forgiving, which means it could work fine for the first few weeks. the HP of your walls and traps > the damage from the zombies, is in my view one of the toughest to pull off in the long term. If you keep blood moon horde on, you'll have to use a base that works with the current version to manipulate the limitations of zombie pathing.Ī strategy to withstand the horde through brute force, i.e. If you want to build something nice and/or roleplay a realistic defence, you'll have to turn blood moon horde off. Usually in crude, simple to implement ways such as zombies being magically aware of your location and punching through a metre of concrete per second with their bare hands, zombies being able to teleport earth away at a similar rate. Which leads inevitably to a situation where the number of viable solutions to the tower defence aspect of the game diminishes, pushing players towards whatever cookie-cutter solution works best until that's patched out. For some unexplained reason, effective tower defence bases are considered to be a bad thing that must be patched out. Players come up with new ways to make effective tower defence bases and the devs change the game to make those impossible. What happens is that players come up with ways to make effective tower defence bases, so the devs change the game to make that impossible. That would solve the problem, which will probably never be fixed. You could disable the tower defence aspect of the game in the settings.
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